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  1. Yesterday
  2. King Pooh

    [App]King Pooh

    * Character Lodestone link: https://na.finalfantasyxiv.com/lodestone/character/1330505/ * Are you 18+? Yes * We require that all members of TALE consider us their primary Free Company & we do not allow membership for alts-only. Do you confirm that you're interested in joining TALE on your primary character(s) that you predominantly play on in FFXIV? Yes * What timezone do you play in? Central * What is your general play schedule like? Have free time now but will be casual in a few months * Have you been in any other Free Companies in FFXIV? If so, which ones? Nope * What are you looking for in TALE/a Free Company? Just a friendly social FC that is helpful and collaborative! * Do you have/are you able to use Discord? If you cannot or are uncomfortable using Discord, please explain below. Yes //If this is a non-roleplaying app, no need to answer the rest of the questions. If you are a role-player, please continue! (assume that anything written below has been turned in to the League & reviewed by officers in character)// CHARACTER BASICS: Name/Nicknames: Age: Race/Clan: Gender: Where are you from?: Describe yourself for us (physically): What's your story, stranger? What brings you to the League? Do you have a patron deity? What are your religious affiliations, if any? Do you have any mortal fears, severe allergies, or other... conditions that we should know about before we go exploring the world with you? Are there any organizations seeking to kill, capture, or otherwise hunt you down? If so, is this going to be an issue for the League? Would you risk your life to save a stranger in need? What do you consider the greatest wrong that an adventurer can commit? What would you describe as ‘true evil’? Please list two of your best strengths and two of your flaws: The greatest deeds are often achieved with friends. How well do you work with a team? This space left blank: View full TALE membership application
  3. Last week
  4. Tatalexu Momolexu

    Monday Night Maps with Tater!

    It's time for everyone to grab two (OR MORE, YOU CAN STORE THEM IN YOUR SADDLEBAGS AND RETAINERS) Gazelleskin maps and lets get some portals open!! Let's go Roulette Hunting!!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals and Shifting Altars of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair or the Shifting Altars of Uznair. (Does anyone even read these? If so, ping me in game or on discord, I'm legit curious lol) Hidden Canals Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. (Seriously, if you read these, let me know! =D First person to mention ice Tonberrys [or Paleberrys] to me gets 100k in game!) Shifting Altars Progression An orb located in the middle of the arena will appear. Once interacted with by the owner of the current map, a roulette will spin, which will land on one of the 12 options on the board. Blue/Single small Diamond - Invoke's a Lesser Summon boss Green/Triple small Diamond - Invoke's a Greater Summon boss Red/Single giant Diamond - Invoke's an Elder Summon boss Golden "!" - Begins a 'Double or Nothing' style roulette phase where we either fight nothing but Elder Summons with increasingly huge rewards or get kicked out Silver Elephant's Head - (It's a surprise!) Purple Gaping mouth - Atomos is invoked and pulls you out of the Altars, ending your progress (But there's a chance that he is denied, meaning we keep going!). * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  5. Earlier
  6. Aveline

    Winter Salon

    until
    Placeholder for event details, theme, and speaker info
  7. Tatalexu Momolexu

    Monday Night Maps with Tater!

    It's time for everyone to grab two (OR MORE, YOU CAN STORE THEM IN YOUR SADDLEBAGS AND RETAINERS) Gazelleskin maps and lets get some portals open!! Let's go Roulette Hunting!!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals and Shifting Altars of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair or the Shifting Altars of Uznair. Hidden Canals Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Shifting Altars Progression An orb located in the middle of the arena will appear. Once interacted with by the owner of the current map, a roulette will spin, which will land on one of the 12 options on the board. Blue/Single small Diamond - Invoke's a Lesser Summon boss Green/Triple small Diamond - Invoke's a Greater Summon boss Red/Single giant Diamond - Invoke's an Elder Summon boss Golden "!" - Begins a 'Double or Nothing' style roulette phase where we either fight nothing but Elder Summons with increasingly huge rewards or get kicked out Silver Elephant's Head - (It's a surprise!) Purple Gaping mouth - Atomos is invoked and pulls you out of the Altars, ending your progress (But there's a chance that he is denied, meaning we keep going!). * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  8. until
    By the time this event rolls around, Pyros will be out and let's all hope they nerf Pagos in the process! If you're thinking about trying to finally get around to slogging through the Eureka questline and are at least high enough level to enter Pagos, come join us because at least we can all be miserable together. If there is interest/success, this can be continued on future weekends.
  9. Aveline

    Sticky Pickle Thursday!

    until
    It's been a long week of adventuring & beating the crap out of monsters. Time for a beer and a snack at our beloved Sticky Pickle Tavern! Hosted every other Thursday by Pae! Come take hold of fate at the Sticky Pickle - Shirogane Ward 14 Plot 9! Our stage is always open to wandering storytellers, dancers, bards, or other performers. Drinks on the house for those that grace our stage!
  10. Aveline

    Important All-Hands Meeting!

    Starts at 7:00pm Pacific/10:00pm Eastern! We have some Really Big News to share with the League and we hope as many people as possible can make this meeting. The meeting will be mostly IC, though there will be time for OOC Q&As at the end. Please make it if you can!
  11. Aveline

    SHADOWRUN AT LAST

    This is finally it... a TALE adventure into the cyberpunk landscape of Seattle 2072: Shadowrun. See the Shadowrun channel in our Discord for more details on how to create a character. More details to follow, this text is more of a placeholder and to get a head count. We will be playing using 4th Edition Shadowrun rules using the 20th Anniversary book: 4th Edition 20th Anniversary Handbook: http://torsjoha.tihlde.org/rpg/SR/Shadowrun 20th Anniversary Corebook.pdf Helpful list of Shadowrun slang: http://shadowrun.wikia.com/wiki/Slang
  12. It's All Saint's Wake and a sexy werewolf has infiltrated Wanderer's Hope! BETTER FIND THEM QUICK, BEFORE WE ARE ALL SEDUCED TO DEATH*! Come in costume for TALE's All Saints' Wake party, where we will eat, drink, and find out which among us is the deadly werewolf. Prizes for either the werewolf who devours everyone or the person(s) who figure out who it is first and saves us all. This is a private League party, but you are more than welcome to invite friends from other Companies if you like. Refreshments and socializing for the first hour. Then the hunt begins! *The werewolf is just a normal werewolf & it will eat you to death, no seducing. Unless you're into that vore stuff, I guess. -------------------------- OOC: We will be playing this game! This is one of my absolute favorite party games and it should be even more fun in character!
  13. Tatalexu Momolexu

    Tater's Tuesday Gazelle Maps!

    It's time for everyone to grab two (OR MORE, YOU CAN STORE THEM IN YOUR SADDLEBAGS AND RETAINERS) Gazelleskin maps and lets get some portals open!! Let's go Roulette Hunting!!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals and Shifting Altars of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair or the Shifting Altars of Uznair. Hidden Canals Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Shifting Altars Progression An orb located in the middle of the arena will appear. Once interacted with by the owner of the current map, a roulette will spin, which will land on one of the 12 options on the board. Blue/Single small Diamond - Invoke's a Lesser Summon boss Green/Triple small Diamond - Invoke's a Greater Summon boss Red/Single giant Diamond - Invoke's an Elder Summon boss Golden "!" - Begins a 'Double or Nothing' style roulette phase where we either fight nothing but Elder Summons with increasingly huge rewards or get kicked out Silver Elephant's Head - (It's a surprise!) Purple Gaping mouth - Atomos is invoked and pulls you out of the Altars, ending your progress. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  14. Tatalexu Momolexu

    Tater's Monday Gazelle Map Run

    It's time for everyone to grab two (OR MORE, YOU CAN STORE THEM IN YOUR SADDLEBAGS AND RETAINERS) Gazelleskin maps and lets get some portals open!! Let's go Roulette Hunting!!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. ((Blatantly ripped from Ozak's events lol)) Hidden Canals of Uznair Entering the Hidden Canals and Shifting Altars of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair or the Shifting Altars of Uznair. Hidden Canals Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Shifting Altars Progression An orb located in the middle of the arena will appear. Once interacted with by the owner of the current map, a roulette will spin, which will land on one of the 12 options on the board. Blue/Single small Diamond - Invoke's a Lesser Summon boss Green/Triple small Diamond - Invoke's a Greater Summon boss Red/Single giant Diamond - Invoke's an Elder Summon boss Golden "!" - Begins a 'Double or Nothing' style roulette phase where we either fight nothing but Elder Summons with increasingly huge rewards or get kicked out Silver Elephant's Head - (It's a surprise!) Purple Gaping mouth - Atomos is invoked and pulls you out of the Altars, ending your progress. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  15. Tatalexu Momolexu

    Friday Night Maps with Tater!

    It's time for everyone to grab two (OR MORE, YOU CAN STORE THEM IN YOUR SADDLEBAGS AND RETAINERS) Gazelleskin maps and lets get some portals open!! Let's go Roulette Hunting!!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals and Shifting Altars of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair or the Shifting Altars of Uznair. Hidden Canals Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Shifting Altars Progression An orb located in the middle of the arena will appear. Once interacted with by the owner of the current map, a roulette will spin, which will land on one of the 12 options on the board. Blue/Single small Diamond - Invoke's a Lesser Summon boss Green/Triple small Diamond - Invoke's a Greater Summon boss Red/Single giant Diamond - Invoke's an Elder Summon boss Golden "!" - Begins a 'Double or Nothing' style roulette phase where we either fight nothing but Elder Summons with increasingly huge rewards or get kicked out Silver Elephant's Head - (It's a surprise!) Purple Gaping mouth - Atomos is invoked and pulls you out of the Altars, ending your progress. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Manage Event Report Event Download Event Add Similar Event
  16. Nobi // Naih'a // Erissa

    Saddle Up!

    until
    Alright folks! First night in what is set to be another static event, much like Ozak's maps on Tuesday! Every night we're going to run a different EX fight. Once a week, we'll key in on a certain mount and grind our time away to get it for any and everyone who wants it! This week, we're starting pretty simple with the ARR primals! Please look forward to it~ The goal is obviously a full party. If we don't fill up, no biggie. If we do, we can easily switch in when someone gets a mount! If by chance the RSVP pool is full, throw me a private message and I'll add you to the sub list!
  17. Tatalexu Momolexu

    Friday Night Maps with that other Lalafell!

    until
    It's time for everyone to grab two (OR MORE, YOU CAN STORE THEM IN YOUR SADDLEBAGS AND RETAINERS) Gazelleskin maps and lets get some portals open!! Let's go Roulette Hunting!!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. ((Blatantly ripped from Ozak's events lol)) Hidden Canals of Uznair Entering the Hidden Canals and Shifting Altars of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair or the Shifting Altars of Uznair. Hidden Canals Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Shifting Altars Progression An orb located in the middle of the arena will appear. Once interacted with by the owner of the current map, a roulette will spin, which will land on one of the 12 options on the board. Blue/Single small Diamond - Invoke's a Lesser Summon boss Green/Triple small Diamond - Invoke's a Greater Summon boss Red/Single giant Diamond - Invoke's an Elder Summon boss Golden "!" - Begins a 'Double or Nothing' style roulette phase where we either fight nothing but Elder Summons with increasingly huge rewards or get kicked out Silver Elephant's Head - (It's a surprise!) Purple Gaping mouth - Atomos is invoked and pulls you out of the Altars, ending your progress. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  18. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  19. Pae Sangee

    Burn Notice

    On the TALE notice board a long hanging sheet of paper has been posted with words written with quick brushstrokes dipped in black ink. This is Pae, and I need a little help. This comes at an awkward time for some, but it also cannot wait. Recently our linkshell has been regularly plagued with a static noise. After an investigation I have concluded that the likelihood is high that it is a distress signal from Nobi, one of our own for those unfamiliar. I'm going to make a trek into The Burn. I have the knowledge and means to go see myself, and find her if she's there, but I need at least a couple helping hands. I'm not quite strong enough, and I'm not ready to go right now, but I will be in a few days. Some donations in the form of a survival care package would be welcome, too. Thank you for reading, Pae Sanghee ((Not a big formal event per se, this is a thing Nobi and I are doing to get her character back in the IC game. This will be a brief IC run of The Burn on Thursday with a little RP before and a little RP after. We'll meet at the Burn duty entrance in Yanxia.))
  20. The Duke (Selphie)

    Murder on the Ishgardian Express

    Things have been eerily quiet since Antoinette last showed her face. Too quiet. All those who once felt her aetherial presence- her overwhelming hatred and eyes watching them- have found her to be gone. There was simply no trace to be found of the void witch whose last words were a threat of death to all. Until now. Pakiki has sent word to all TALE members that Lady Hatsu- the Duke's granddaughter- has contacted the company pearl with urgent news to share with everyone and announcing her arrival at the Hope- "Something terrible has happened. I have given word to all those in the House to not speak a word of it to Grandfather until I arrive to tell you all in person. While I have not made him aware the seriousness of the situation- I must tell all of you that it is quite clearly meant to punish Grandfather, and may very well be serving as bait to lure him. Please keep an eye on him- I have tried to keep this concealed from him in order to prevent any rash decisions but I am afraid that there may be limits to what I can do at the moment. I am most apologetic regarding the secretive nature of this missive- however I have every reason to believe it is dangerous to speak in any regards other than in person. I will arrive at the Hope soon. Please. Be careful. Do not be alone. Do not let Grandfather be alone." It with this message, that the members of TALE convene at the Hope to await Lady Hatsu's arrival- bringing their weapons and wits in anticipation of a fight. ((OOC Notes: This event will be taking place in two places! We will be meeting at The Hope first before going to the Mists, 6th Ward Topmast Apartment Room #4- the second half that will be taking place in the apartment will ICly be taking place in Ishgard! So dress warm There will be a combat sequence, however even if you cannot fight- healers will be needed/and or your character can opt out of the combat. :3 Any questions can be directed towards me on Discord - Selphie/The Duke#7705. Also to make things easier during the combat sequence, I'm going to be creating a group chat in discord with everyone. This is SOLELY to keep track of enemies and hp, so things don't get lost in-game. There may be interim filler RP between now and this event- but this will be the next major plot point in the overarching plot. Any questions can be directed towards me on Discord - Selphie/The Duke#7705. See you there!)
  21. The Duke (Selphie)

    Cake By The Ocean.

    A letter has found it's way to you- Dear ----- Things... things are hard right now, and... I cannot thank all of you enough for what you've done for me. How you've all put up your arms in order to... protect me, your friend. However I've realized what you've all said is correct- we must remain strong against adversity. I'd like to invite you all over to the Mists, for a picnic before it gets too cold. It's... not much, I know. But it is all I can do to offer my thanks for all that you have done, and... will do for me. The picnic will start at [12:30PMCST] on Sunday... I hope to see you all there. Please bring any refreshments you may desire. And... thank you again from the bottom of my heart. The Duke. While it seems a bit strange to be having a picnic now of all times, you feel a little bit reassured that perhaps the Duke has come to terms with what has happened with the reappearance of his wife Antoinette, and wishes to regroup for a battle plan. With that in mind- you make your way to the beaches near his home with a pep in your step. {OOC: This event will be taking place in the Mists, 6th Ward, down on the beach by the pier. If you RSVP to this event, please know this is NOT A COMBAT EVENT, and you agree to allow your character to be restrained by a villian (however said villian will NOT be injuring your character. if for some reason you do want to be injured in this roleplay... feel free to DM me and ask? but otherwise this is not meant to be a combat roleplay with fighting and or injuries!) This event is also earlier in the day to accommodate a UK player who will be joining us! If you've any questions, feel free to DM me on Discord- Selphie/The Duke#7705)
  22. Nobi // Naih'a // Erissa

    Friday Night Maps!

    until
    YEAH THAT'S RIGHT. MAPS IS GOING HARD. This is for the folks who can't quite make Ozak's posse on Tuesdays! Let's see if we can't make some gat-damn gil, yeh?! Leftist life best life and all that!
  23. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  24. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  25. The Duke (Selphie)

    A Fated Meeting

    A message was placed in the early morning at the Hope as follows: "It reeks of filth and unclean souls. How dare you use him for your lowly errands of sin. Halone shall smite you and I shall reclaim him." Left behind as well were two rosaries- old and ancient... clearly not from this century or... even the past few centuries. A hooded figure was seen leaving the Hope shortly after, and while she left the estate, her presence still lingered about- and there was talk of her accosting any who dared to enter or leave the Hope. Those poor souls who came across her were left with a single name, and a single warning as shadows crept up to clutch at their throats... "Stay away from him or there will be no chance for your salvation." While it is clear she is some manner of madwoman, it is also clear she has her eyes set on The Hope, and TALE for reasons yet unknown. A meeting has been called to discuss the threat, and the rosaries left behind alongside them. ((OOC notes: This is the start of a plot involving Duke! I have a Lucky Sparrow show Monday, but it's the early show- so I should be done about 30 minutes prior to the meeting starting, but in the off chance I may be late- feel free to start the discussion early! (But it's doubtful that I will be.) If you'd like to have a bit of a more in depth role in this plot, feel free to message me on Discord and we can work something out. Any questions about it, again feel free to message me!))
  26. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance. Manage Event Report Event Download Event Add Similar Event
  27. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  28. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
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