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  3. Aveline

    Rabanastre Raid & RP

    until
    We WILL be going into Rabanastre in character to look for Lady Tetevo's much-coveted ancient device, so please have the raid unlocked. We will be RPing through the linkpearl during the raid, and in person before & after. Meet up at Wanderer's Hope!
  4. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  5. Earlier
  6. Darbii Rue

    Pokemon GO: Friend Codes

    Hi all! Do you play Pokemon Go? I thought maybe we could exchange friend keys for the game, so we could build the friendships up. My code: 7827 5114 0853
  7. Nobi // Naih'a // Erissa

    Trouble Comes in Threes! Part 4

    After a much needed break, that EVERYONE needed, Nobi comes with a dire look on her face. It is time to face the trouble that is the Warring Triad! By the time the event begins, Nobi will have unlocked the gates. It is up to us all to take down the first of the obstacles, Sephirot the Demon. Will we come out of this unscathed? ((This event will be run synched! A fair warning, so expect the hurt. Starting with 8, but if we get more, then we can do two separate teams running interference. The pre-requisite for Sophia is to beat Sephirot! So if both parties flub up their instance, next week will be back to Sephirot!! Add that sense of danger to our lives, y'know? 😉 Please look forward to it. ❤️ ))
  8. Zali Kaloti

    Zali's House Party

    I am excited to announce that all the home renovations are complete! Come celebrate with me! It's party time everyone! So everyone should come out and invite anyone you'd like to come along! I look forward to seeing everyone there! You'll find the house in the Goblet with directions posted below! Goblet Ward 17, Plot 47 : Take Aethernet Shard to Goblet North Subdivision and head Northwest!
  9. Hayden

    Ozak's Gazelleskin Treasure Map Hunts!!

    until

    Woot! Can't wait!
  10. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  11. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  12. Dashegen

    Mount Farm Fun time

    until

    I'm DEFINITELY all for this, ESPECIALLY if we go after doggos.
  13. Bardam Qestir

    The Mysterious Mirror Armour

    until
    A simple piece of paper in pinned to the Wandering Hope's noticeboard, upon which is written in careful handwriting: "Adventurers of TALE, as I mentioned at the last meeting, I am in possession of a piece of armour, a cuirass, that has a mirror sheen, yet it does not reflect the room around it. Instead, it seems to show what the wearer is thinking about, including all the good and all the bad associated with it. I would very much like to learn more about how it works and its origins, so I wish to pay either the Great Gubal Library, or the isle of Eureka a visit, as either of these places are likely to have some form of text on it. Any that wish to come, please let me know, and of any preferences. Obviously, this would also be a good opportunity to look for any scripture that you are interested in as well." OOC: RP dungeon run! Number of folk may dictate where we go, if there's enough interest!
  14. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  15. Aveline

    Mount Farm Fun time

    until

    Yessss
  16. Aedida

    Mount Farm Fun time

    until

    What mounts? O:
  17. Tember

    Mount Farm Fun time

    until
    Its been a little while since I hosted an event. So I thought mount farming would be a fun thing to do. At least for those of us who need cool mounts
  18. Ciaran Artoria

    Darkholds & Dragoons

    gonna post here too since im real interested as well, would these be new characters or based on our currently exisiting ones?
  19. fhylie

    Darkholds & Dragoons

    It might! It might even be better. However, I'm a lot less experienced with it.
  20. Bells

    Darkholds & Dragoons

    Would the FATE system work well for this kind of thing?
  21. fhylie

    Darkholds & Dragoons

    Starfinder is also fantastic for similar reasons, though sci-fi settings are by their expansive nature a lot harder to run in some ways. Anyways, I'm waffling between level 3-6 for a start, because I don't view our longtime TALE characters as being level 1, but I don't think any of us roleplay as like... epic level things necessarily. I'm willing to discuss it during the character generation process. Also, I intend to do a few different sessions accompanying RP afterwards and will try to do them on different days of the week (although my Tues/Weds/Fridays are usually taken).
  22. Bells

    Darkholds & Dragoons

    @fhylie >.> For information, are these level 1 or level 20 characters that would be played? I won't be able to make it either way, I'm currently in a Rise of the Runelords campaign that runs every Saturday. I have no 3.5E or 5E experience, but I am salivating over Pathfinder 2.0: http://paizo.com/pathfinderplaytest
  23. fhylie

    Darkholds & Dragoons

    As I mentioned at the FC meeting I'm interested in running a few TALE D&D sessions! Characters are intended to be your FFXIV character or anyone you particularly want to roleplay with the TALE gang. The intent is to use the 5E D&D system as a substitute for just /random rolls, to better reflect that, well, you're better at some things, aren't you! 5E is also not an absurdly complicated system to get into like some past editions. The intention for the first Saturday session is to handle character generation, and I have a test 'encounter' to familiarize or remind folks of mechanics involving... a dodo race. Let's call it a dodo race. Dice rolls will be handled either by discord channel dicebot, or https://roll20.net/ which is a very good website for online pen and paper gaming. I anticipate some disorganization and that's okay! I just want it to be a platform underneath roleplay in the end. Anyways, RSVP appreciatedto gauge interest. I will probably do a few of these and you can PM me on discord with ideas or questions!
  24. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  25. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
  26. Aedida

    Out of the Dark

    Coming home from a long day's work of adventuring you feel it at the back of your neck - the wind, a whisper - a sharp gaze. Ha! Or have you just had one too many drinks ,or spent a bell too long in the sun? Time and again adventurers of the League feel an unsettling presence. Perhaps it is the liquor, or the summer Thanalan heat. You brush it off as nothing. Paranoia. A lot of that going on, what with the whispers in your ears and rumours floating about on the regular. Names you haven't heard before, uncertainty in yourself and your future? Too much time spent in the Company of Voidkin assisting in the Duke's efforts to restore his friends, in deep dungeons collecting loot for a mysterious collector - or perhaps you have been reading one too many thrillers in the dead of the night. One thing you can be certain of is that in sharing your fears jokingly with others you learn that... You are not alone. Something, something is watching us. ______ This event will run from the June 11th to the 16th. Since late Sunday the 10th you can feel something you from the Gates of the Hope to the entrance of the Goblet - all the way through the city streets of Ul'dah. You as a player or a group of adventurers can investigate, set guards and traps - ask your friends for ideas, and look around the Goblet for clues. Saturday 6pm EST - we strike. This cannot continue. ______ Levels of success hinge on participation and sharing your findings with your friends. Will you find something you wish to keep secret, or will you share it with the group?
  27. Aedida

    Out of the Dark

    Coming home from a long day's work of adventuring you feel it at the back of your neck - the wind, a whisper - a sharp gaze. Ha! Or have you just had one too many drinks ,or spent a bell too long in the sun? Time and again adventurers of the League feel an unsettling presence. Perhaps it is the liquor, or the summer Thanalan heat. You brush it off as nothing. Paranoia. A lot of that going on, what with the whispers in your ears and rumours floating about on the regular. Names you haven't heard before, uncertainty in yourself and your future? Too much time spent in the Company of Voidkin assisting in the Duke's efforts to restore his friends, in deep dungeons collecting loot for a mysterious collector - or perhaps you have been reading one too many thrillers in the dead of the night. One thing you can be certain of is that in sharing your fears jokingly with others you learn that... You are not alone. Something, something is watching us. ______ This event will run from the June 11th to the 16th. Since late Sunday the 10th you can feel something you from the Gates of the Hope to the entrance of the Goblet - all the way through the city streets of Ul'dah. You as a player or a group of adventurers can investigate, set guards and traps - ask your friends for ideas, and look around the Goblet for clues. Saturday - we strike. This cannot continue. ______ Levels of success hinge on participation and sharing your findings with your friends. Will you find something you wish to keep secret, or will you share it with the group?
  28. Ozak Kuzak

    Ozak's Gazelleskin Treasure Map Hunts!!

    until
    It's time for everyone to grab two Gazelleskin maps and lets get some portals open!! May the Twelve grant us luck on reaching the last chamber!RSVP - Only the first 8 who do RSVP are guaranteed a spot in the first party. Hidden Canals of Uznair Entering the Hidden Canals of Uznair Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair. Progression Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within. The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber. * If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair. * In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
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